|Age:||17,000 years old|
|Voice actor(s):||Osamu Ryutani|
|Suit actor(s):||Hidenori Ogino|
|First Appearance:||Ultraman Cosmos 2: The Blue Planet (2002)|
|Last Appearance:||Ultraman Ginga Episode 1: "Town of Falling Stars (2013)|
|Number of Appearances:||2 (Movies)|
|Family:||Ultraman Cosmos (Half of himself)|
Ultraman Justice (ウルトラマンジャスティス Urutoraman Jasutisu?) is an Ultra who appears in Ultraman Cosmos 2: The Blue Planet. He also appears in Ultraman Cosmos Vs Ultraman Justice: The Final Battle, merged with the alien girl named Julie.
Another Ultraman much like Cosmos, Justice came to Earth at the end of the Scorpiss invasion. Attacking the invasion’s forerunner, Sandros, at the moment it attacked Cosmos. The ultra knocked the monster to the side. As it recovered, he delivered some of his energy to the weakened warrior, allowing them both to take on the vile monster. As they did so, Sandros began to unleash its black cloud, blocking out the sun. In complete darkness the pair of heroes was attacked mercilessly by its energized blades.
The foolish monster, however, eventually made a mistake. Charging up its fire ball exposed itself in the darkness, allowing both Cosmos and Justice to quickly fire off their Cosmium and Victorium Rays, annihilating the fiend and saving the Earth yet again. With their jobs done, Cosmos and Justice returned to the stars, but something horrible would soon drive them apart.
Ultraman Cosmos Vs Ultraman Justice: The Final Battle
Aligning himself with a race of aliens intent on destroying all life on Earth before it could reach out and disrupt peace across the universe, the Ultra merged with an alien girl named Julie. Justice arrived while Cosmos(Eclipse Mode) was in battle with two of the Gloker Pawns. It seemed she had come to help, but instead recharged the robots with energy and helped vanquish the hero Ultraman Cosmos.
Julie watched as more attacks spread across the globe, not showing an ounce of remorse until discovering a little girl and her pet dog. This reminded her, and Justice, of the goodness within mankind. After the Gloker Rook devastated the Earth monsters that came to fight, Justice attacked it!
Breaking its armor repeatedly, the hero managed to finish it off with a blast of his Victorium Ray, but an even stronger opponent was coming in the form of the Gloker Bishop. The super being was unable to take down the super robot himself, but when Cosmos returned with a new form, the Future Mode, the two once again joined forces.
Being recharged by the hero, the two finished the weapon off with hits from both their attacks combined into one! The battle wasn't over yet! The two Ultramen flew into space, ready to defeat the rest of the fleet that were preparing to attack. Their beams had little effect against the Giga Endra and they were blasted back by its super strong beam attack.
They weren't ready to give up yet, however. They united into one super being, a giant of untold power and strength: Ultraman Legend! The powerful warrior of light held the destructive beam of energy and forced it back into the ship! The blast ripped the huge craft apart and an explosion larger than that of any other engulfed the superhero.
Ultraman Legend returned to normal, separating back into Cosmos and Justice whom looked on as the rest of the fleet turned around. The Earth would now, and forever, be guarded by the united team of Ultraman Cosmos and Ultraman Justice!
Ultraman Justice participated in the Dark Spark War but this time he fought not only alongside Ultraman Cosmos but, with other Ultras from other universes and their allies against the forces of evil. In the middle of battle, Dark Lugiel turned every Ultra present, alongside their allies, monsters and aliens into Spark Dolls. With the war over an unknown warrior appeared and faced Darker Gale but like others he also turned into a Spark Doll. The location of Cosmos' Spark Doll is unknown.
After Ginga defeated Dark Lugiel, Justice and the rest of the spark dolls return to their original forms and return to their own universe.
- Height: 46 m
- Weight: 41,000 t
- Age: 17,000 years old
- Color Timer: Just like any other Ultra being, Justice has a color timer on his chest that indicates how much time/energy he has left.
- Eyes: Justice's eyes can see great distances and hidden enemies.
- Protectors: The armor on Justice's chest, they are the sturdiest parts of his anatomy and virtually indestructible.
- Ultra Armor: Justice's armor is standard, it is resistant to fire and lasers and just as strong as any Ultra armor
- Arms: While Cosmos is described as a 'Speed Type' Justice is described as a Power Type. His default form was comparable to Cosmos' Eclipse mode in terms of physical strength, perhaps even stronger the strength.
Forms and Techniques
Standard Mode (スタンダードモード Sutandādo Mōdo?) is Justice's initial appearance, which can be considered as an equivalent to Cosmos' Luna Mode, where he demonstrated high mobility and performance.
- Flight Speed: Mach 13
- Running Speed: Mach 3.5
- Underwater Speed: Mach 2.8
- Burrowing Speed: Mach 3.5
- Jumping Height: 1600 meters
- Grip Strength: 100,000 kg (100 kg in human terms)
- Victorium Ray: Using both hands placed in front of him, Justice can emit a powerful orange energy beam from his arms.
- Light Effector: Justice can fire a powerful orange energy beam from either hand.
- Justice Smash: Justice can fire energy bombs from his fists. Averaged powered, but can be fired in rapid succession.
- Dazzling Arrow: Arrow of light aimed at the vitals of the enemy.
- Justice Remover: Justice is able to shoot energy waves that are able to revive something that was paralyzed. First seen used on Gloker Pawns.
- Justice Ability: Justice can restore another Ultra's energy. First seen used on Cosmos
- Justice Punch: Justice is able to perform a deadly punch on an opponent.
- Justice Chop: Justice is able to perform a deadly chop on an opponent.
- Justice Kick: Justice is able to perform a deadly kick on an opponent.
- Justice Whipper: Justice is able throw an enemy, making it look like they're flying.
- Extraordinary Jumper: Justice can easily leap over 1000 meters into the air.
- Combination Attack: Justice can grab onto Cosmos's hands and they will both spin very fast. Upon letting go Justice's entire body will act like a boomerang.
- Mode Switch: Justice is able to enter his Crusher mode at will. In Crusher mode, he is much stronger.
Justice had several technique that were not used in the 2nd movie or 3rd movie.
- Justice Protect: Builds a wall of energy, emitted from his body, to protect himself and others from an enemy attack. Never seen
- Justice Strong Protect: Builds a stronger wall of energy that's also emitted from body, unlike the normal protect, it can withstand stronger attacks. Never seen
- Justice Fix: Justice is able to make himself or an object hover in space against gravity. Never seen
- Justice See Through: Justice is able to see through any obstacle. Never seen
- Justice Hearing: Justice is able to recognize a small sound in distant. Never seen
- Justice Move: Justice able to teleport any where he wishes. Never seen
- Justice Living: A beam that is able to stop the enemy in the air. Never seen
- Justice Manifest: Justice can project rays that materialize an invisible enemy. Never seen
- Justice Kinesis: By making full use of his Ultra psychic powers, Justice can make even large objects move through the air. Never seen
- Justice Cutter: Justice can create a blade of light that is capable of cutting through an enemy in an instant. Never seen
- Justice Swing: A Grappling Technique. Never seen
- Justice Head Butt: Justice performs a very strong headbutt. Never seen
Crusher Mode (クラッシャーモード Kurasshā Mōdo?) is Justice's second form, which considered as an equivalent of Cosmos' Corona Mode, as it focuses on strength and firepower. Justice gains this form after realising what true "justice" means, as he stands up and rebel against Delaxion as well.
- Flight Speed: Mach 13
- Underwater Speed: Mach 3.5
- Burrowing Speed: Mach 4
- Jumping Height: 1800 m
- Grip Strength: 120,000 kg (120 kg)
- Dagrium Ray: Using both hands placed in front of him, Justice can emit a powerful orange energy beam from his arms. More powerful than the Victorium Ray.
- Justice Impact: Sometimes called the Justice Beam,Justice can fire a powerful orange beam from either one of his hands.
- Bootleg Shot: Justice can emit tiny, yellow arrows of energy from his palms. He can fire more than one at a time.
- Double Rolling Attack: Justice, alongside Cosmos, is able to jump at the same time and do a powerful vertical kick able to deal a great deal of damage.
- Crusher Bloome: Justice is now capable of tearing apart materials such as metal used to make Gloker Rook.
- Crusher Whipper: A stronger variation of the Justice Whipper.
- Crusher High Kick: Justice able to do a strong high speed kick.
- Justice Ability: Justice can restore another Ultra's energy. First seen used on Cosmos. (Used In Fighting Evolution 3 Game).
- Extraordinary Jumper: Justice can easily leap over 1000 meters in the air.
- Super Strength: In Crusher mode, Justice's physical strength and energy attacks are much stronger than his Standard mode's.
- Combine: In Crusher mode, Justice is able to combine with Ultraman Cosmos in order to create one, all powerful Ultra being, Ultraman Legend.
- Cross Perfection: Justice can combine his power with Ultraman Cosmos' power, and both will release a super-powered energy beam from their hands. Cosmos releases a blue beam from his right arm, and Justices releases an orange one from his left. Before hitting the target, the two combine into one, large beam of green energy. Can destroy monsters like Gloker Bishop in one blow. Their ultimate attack.
Toy Release Information
Ultra Hero Series
- Ultraman Justice - Standard Mode (Ultra Hero & Monster Series, 2002)
- Release Date: 2002
The first Ultraman Justice Standard Mode soft vinyl figure is released by Bandai, to conclude the film's release.
- Ultraman Justice - Crusher Mode
- Release Date: 2003
The first Ultraman Justice Crusher Mode soft vinyl figure is released by Bandai, to conclude the film's release.
- Ultraman Justice - Crusher Mode (Strongest 3 Ultra set)
- Release Date: 2003
Another Ultraman Justice (Crusher) toy is released in different pose, along with Ultraman Cosmos Future Mode & Ultraman Legend (also in different poses)
- Ultraman Justice - Standard Mode (Ultra Hero Series, 2004)
- Release Date: 2004
- ID Number: 37
This reissue of the Ultraman Justice Standard Mode toy is purely identical to the 2002 release.
- Ultraman Justice - Crusher Mode (Ultra Hero Series, 2004)
- Release Date: 2004
- ID Number: 38
This reissue of the Ultraman Justice Crusher Mode toy is purely identical to the 2003 release.
- Ultraman Justice - Crusher Mode (Ultra Hero Series, 2009)
- Release Date: 2009-11-28
- ID Number: 30
The Ultraman Justice Crusher Mode toy is once again reissued as part of the Ultra Hero Series 2009 toyline. The toy's notable changes is the light cream color painted on the eyes, & the gunmetal color on the front fin.
Unfortunately, this is the only form reissued.
- Ultraman Justice - Standard Mode (Ultra Hero Alpha, 2002)
- Release Date: 2002
An articulated figure of Ultraman Justice (in Standard Mode) is released by Bandai. The toy can activate sounds by pressing it's color timer.
- Transform! The Power of Justice set (Henshin set, 2003)
- Release Date: 2003
- Accessories: Justlancer, Ultraman Justice Crusher, Gloker Pawn & Gloker Bishop
Julie's Justlancer finally made it's appearance as a toy by Bandai. The toy can play sounds via a push of the button. The toy also can be flipped open (possibly by hand)
The set also includes a smaller soft vinyl figures of Ultraman Justice Crusher, Gloker Pawn & Gloker Bishop.
- Ultraman Justice - Standard Mode (Sound Action Figure, 2013)
- Release Date: 2013
- ID Number: 29
Made exclusively in China, this articulated figure of Ultraman Justice Standard Mode stands 17.5 cm, and it got tons of articulations too!
The figure can play 3 kinds of sounds (Grunting, flight (?) sound, and an unknown 3rd sound) by pressing it's color timer.
Also, the toy's neck is kind of awkwardly long.
- Ultraman Justice is also one of the few male Ultras who merged with a woman. The others are Ultraman Ace and Dark Faust.
- Justice's voice actor, Osamu Ryutani, also voiced Ultraman Xenon in the Ultraman Max TV series, Alien Metron in the Ultra Galaxy Mega Monster Battle: NEO TV series, and Ultraman Leo in the second Ultra Galaxy Legend Gaiden.
- Justice is the only Ultra not to have a traditional rise scene as the Ultra is never seen rising up from a tunnel of light. Instead he appears as a ball of light that flies of and transforms into his Ultra form. His host transforms into this with effects similar to a rise scene but in real time.
- Ultraman Justice is the only good Ultra to have joined an antagonist's side but, later defected from them.
- Ultraman Justice's standard form's design is a combination of elements from both Ultraseven and Ultraman Tiga.
- Similarly, Ultraman Justice himself is mostly themed after Ultraseven.
- Justice possess a lot of similarities with Ultraseven:
- Neither Ultras have rises.
- Both of their human host possess superhuman abilities (in Ultraseven's case, his is a human disguise).
- Ultraman Justice was originally designed as the star of the next series after Cosmos but instead appeared in the second Cosmos movie.
- Ultraman Justice was original planned to appear in the second Cosmos movie solo but Cosmos was put in it for advertisement value.
- Ultraman Justice was originally intended to appear in Ultraman Saga as well since the intended fusion Ultra was to be Ultraman Legend but was dropped to create Saga.